Xojo can create iOS applications too and they're working on an Android release too. There are few, if any, hoops that a developer will have to go through to create 32-bit or 64-bit applications for desktop, web, or console. The fact that it's a simple checkbox to make native applications for another platform is quite impressive. It is generic enough to make it flexible enough to do practically any job. A Mac user can easily develop for Windows and Linux and visa versa. This is regardless of the platform you prefer. Xojo is great for creating native MacOS, Windows, and Linux desktop, console, and web applications. Review collected by and hosted on G2.com. Concurrency is a real issue in the age of multi-core systems and anything they can do to either improve that the language level or ease the usage of helper apps in the IDE would be stellar. Sadly the new and shiny is not always fully developed and so compromises are almost always having to be made. This creates unique circumstances where newcomers may make poor decisions because they are not properly guided to the new and shiny. Like Microsoft they maintain decades of technical debt in various areas of the product in the spirit of "backwards compatibility." In some cases Xojo projects from over a decade ago can run today on modern systems despite almost everything around them changing. They are also very secretive about what they are working on, what they plan to work on, etc. Like Apple they are very opinionated on how the product should work even against the clamoring of the users. It is really a fusion of the best and worst parts of the Microsoft and Apple ideologies. It is almost always the first tool I pick up to solve a problem and I am always pleasantly surprised when my prototype is sufficient enough to become final. More effort needs to be applied to the Windows side of things but recent improvements in that area are a testament to their resolve. You can through introspection and dynamic properties actually get quite expressive where necessary at the caveat at the compiler being unable to help you.ĭespite macOS minimal market share they do a pretty good job of keeping up with Apple's pacing despite you know it being painful. Not them all and they do not win awards for computer science theory but this is not Visual Basic either. The language while seemingly easy has a a lot of modern capabilities. Database connectivity is not as strong some other platforms but you have a wide array of connectivity options. You are enabled to create a wide variety of applications from true cross platform desktop apps, iOS, and web as well as console based counter parts for all important platforms. You can literally start the IDE and be productive within minutes. I dislike the binary and accessory project types but due to their expressiveness and integration with the IDE you do not have a sophisticated compile toolchain. Upon rereading, if you must have separate canvases to respond to events (e.g.The IDE represents to me what programming should be like. The only gotcha with object2D is that its coordinate system has 0,0 in the center of an object, not the top, left used everywhere else. add this group to a picture (lets suppose 'myPicture' exists) An example might look like: dim pixmapA as new pixmapShape(pictureA)ĭim composite as new group2D //behaves much like an arrayĬomposite.append(new pixmapShape(pictureB)) //lacks variable name (see pixmapA)Ĭem(0).rotation=.9 //but still editable if you know its indexĬomposite.append(pixmapA) //on top and still addressable as 'pixmapA' Late to the game, but you might have more control of your images by inserting them as pixmapShapes in a Group2D object in the Objects of a Picture in a single Canvas.Background.
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